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	<title>Comments on: Adventures in Cross Compilation</title>
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	<link>http://abepralle.wordpress.com/2008/07/09/adventures-in-cross-compilation/</link>
	<description>Notes and essays on programming and gamedev</description>
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		<title>By: Jacob</title>
		<link>http://abepralle.wordpress.com/2008/07/09/adventures-in-cross-compilation/#comment-23</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Thu, 10 Jul 2008 03:08:31 +0000</pubDate>
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		<description>PS: Have you ever thought about teaching a class covering this sort of heavy-duty material? Talk about learning from experience!</description>
		<content:encoded><![CDATA[<p>PS: Have you ever thought about teaching a class covering this sort of heavy-duty material? Talk about learning from experience!</p>
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		<title>By: Jacob</title>
		<link>http://abepralle.wordpress.com/2008/07/09/adventures-in-cross-compilation/#comment-22</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Thu, 10 Jul 2008 03:06:51 +0000</pubDate>
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		<description>Holy Cow! Epic! Your strategy for cross compilation is totally different than I though it would be. I assumed the code would be like the original Slag statements, but in C. Just like you, I wondered if GC would be a nightmare, so I&#039;m glad to see there is another way.

I&#039;m going to have to read this again in the morning when I&#039;m fresh. My 8pm brain isn&#039;t quite up to the challenge of this technical genius!</description>
		<content:encoded><![CDATA[<p>Holy Cow! Epic! Your strategy for cross compilation is totally different than I though it would be. I assumed the code would be like the original Slag statements, but in C. Just like you, I wondered if GC would be a nightmare, so I&#8217;m glad to see there is another way.</p>
<p>I&#8217;m going to have to read this again in the morning when I&#8217;m fresh. My 8pm brain isn&#8217;t quite up to the challenge of this technical genius!</p>
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