Quick thoughts on game prototyping and managing risk (Gamasutra)

http://www.gamasutra.com/php-bin/news_index.php?story=22093

“We are always going to be dealing with a succession of low-level, non-critical, non-fatal failures that we can then kind of attenuate and make less frequent and make less severe,” the Far Cry 2 developer continues.

“The only way that I can think of at this stage to kind of manage that problem is to embrace it and say, ‘Great. Let’s make sure that we’re prototyping things. Let’s make sure that we’re putting stuff into the game as fast as possible so that we can see if we’re even on the right path with it.’”

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