Some odds and ends:
ITEM: We finished up Wyrmhunter for the iPhone a week ago and submitted it to Apple. They haven’t gotten around to approving it yet, but we’re hopeful it’ll be soon.
ITEM: One of the last major things was a revamp of my dynamic texture sheet management system. With its already limited drawing speed, the best bet for the iPhone is to place all images on one big texture (or several), queue up a bunch of triangles as different images are drawn, and then render everything at once. Even better is if you don’t have to lay things out yourself but can have Plasmacore do it for you as you dynamically load and unload images.
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